| Filepath |
Extension |
Description |
| rFactor\rFm\ |
*.rfm |
Root Mod File, provides path to files and specifies Vehicle Name filter |
| rFactor\rFm\ |
*.bik |
Loading Video for Mod - not always provided, but if so required to load. |
| rFactor\rFm\ |
*.tga |
Logo for Mod - not always provided, but if so required to load. |
| rFactor\GameData\Vehicles\'ModName' |
*.hdv |
Core Vehicle File, points to .TBC, all .INI files, sets initial parameters. |
| rFactor\GameData\Vehicles\'ModName' |
*.mas |
Compressed common 3D images file - there may be more then one. |
| rFactor\GameData\Vehicles\'ModName' |
*.pm |
Suspension Geometry file |
| rFactor\GameData\Vehicles\'ModName' |
*.tbc |
Tire Physics File |
| rFactor\GameData\Vehicles\'ModName' |
*engine.ini |
Engine Physics File |
| rFactor\GameData\Vehicles\'ModName' |
*gears.ini |
Gearbox Selections File |
| rFactor\GameData\Vehicles\'ModName' |
*damage.ini |
Damage settings file - optional but rarely missing |
| rFactor\GameData\Vehicles\'ModName' |
*.sfx |
Path to sound files and events that trigger sounds. |
| rFactor\GameData\Vehicles\'ModName' |
*upgrades.ini |
Upgrade options available in the showroom. Optional file. |
| rFactor\GameData\Vehicles\'ModName' |
*.gen |
Matches conditions to 3D files contained in the compressed MAS file. |
| rFactor\GameData\Vehicles\'ModName'\'Team' |
*.veh |
Root Vehicle File. Assigns Vehicle Name. Points to HDV, DDS and SFX files. |
| rFactor\GameData\Vehicles\'ModName'\'Team' |
*.dds |
3D graphics files specific to one vehicle. |
| rFactor\GameData\Vehicles\'ModName'\'Team' |
*.txt |
Driver and Team logistics |
| rFactor\GameData\Sounds\'ModName'\'Team' |
*.wav |
Most of the time the sounds will go into a new folder as a child to the Sounds folder. The path is identified in the SFX file. |